This is a test of video with an alpha channel to see if it retains transparency.
Tuesday, March 10, 2015
Wednesday, February 18, 2015
Augmented Reality Testing Image
So I'm looking into Augmented Reality apps. Enhancements that bring your static 2D images to life with additional content. This is a test. I set my target image, the image that is used to identify how the augmentation should happen. I don't know if this is how it works just yet, I'm still experimenting. However if successful I see a potential use in job aids or enhanced explanations for documents. Maybe more, who knows. OK so if anyone is reading and wants to check it out the steps are below:
#1 download the ONVERT app
#2 scan the QR code to load the media
#3 use your phones camera and point at the image below
At that point it should recognize and display the additional content. If anyone happens to give it a try let me know how easy/hard or confusing it might be.
#1 download the ONVERT app
#2 scan the QR code to load the media
#3 use your phones camera and point at the image below
At that point it should recognize and display the additional content. If anyone happens to give it a try let me know how easy/hard or confusing it might be.
Wednesday, May 21, 2014
An eLearning developer who dosent develop eLearning
As an eLearning developer it is my job to create engaging, timely, and ultimately effective courses/instances for the subject matter experts (or as we call them in a rather Dr. Suessian phrase "SME's") that request them. Lately however I have found myself recommending anything but when approached for eLearning development. .One of the biggest obstacles to training or changing behavior is identifying the best tool for the task. Sadly it seems that time and time again eLearning is not the best choice. Could I create eLearning every time it’s requested of me? Yes I could. Should I create eLearning every time it’s requested? It turns out the answer is no I shouldn’t.
At this point I could relate this to an old adage about a toolbox with only one tool and everything looking like a nail but for most of us we know, one tool is not always the best option. Recently I have had the pleasure of discovering a tool that helps me in evaluating the dilemma I just outlined; is training really the answer?
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| Cathy Moore "Action Map" |
As I looked over the action map for the first time I realized that I have created training (battling deadlines, SME's, and silver bullet expectations) in situations where another tool would have been a better choice.
So here I am, and eLearning developer without eLearning. Instead I find myself being a process change reccomender, or a job aid maker, and sometimes a culture change cultivator; to my dismay at times though not an eLearning developer.
Thursday, December 8, 2011
My Journey into Second Life Quest 7 and 8: Virtual Tours
Although this is the end of my exercise, I don’t see it as the end of my time in Second Life. The more I visit and explore the more I can see a great deal of potential for communication, engagement, and education. With more time and experience I hope that I can incorporate all of these elements into my future classrooms. Some of which might just meet exclusively in second Life someday, something to think over.
In my last installment for this particular exercise I scouted out some locations inside of Second Life that all centered on a central theme and then created a tour of them for anyone else interested in the same theme to follow. So I picked the coolest possible theme and explored until I found some really detailed and committed locations to explore it, Science Fiction. In my searches I tried to find a wide variety of items, some super educational, some kind of informative but engaging visually, and some that are just guilty pleasures from the heart of a Sci-Fi fan boy. Below you will find a listing of the name of the locations, a little bit of detail about what to expect, and a URL that will get you there. No the caveat there is that you will have to be a part of the Second Life universe to visit and interact. Take a look and tell me what you think.
I hope everyone ejoys visiting the site I suggested. If you have any additional please let me know what I missed. I woulk like nothing more than to add to my list for further exploration. Safe Travels to all in SL.
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| Abbots Space Port |
Sci Fi Exploration and Education Tour
This is a tour card that explores simulation and education opportunities within the subject of Science Fiction. All of the locations have some kind of science fiction theme, some more recognizable than others, and provides an interesting look at the imagination and application of the theme in second life.
~Virtual D
This is a themed area that allows users to interact with some futuristic and fantastic objects. In this space port make sure you spend some time skydiving on the 4th floor of the main building, test you skill at landing in the target and don’t forget your parachute. When you’re done take a trip on a Di Vinci inspired airship design around the island.
Inspire is a well-designed bit of space with some floating techno lighted dance floors. Upon entering travel straight up and look through one of the viewfinders and it will allow you to see everything in the area. It is very cool but a little tricky because it needs access to your view controls to show what it wants. Overall if you like techno music and are looking for a place to mingle and dance this is a place to check out and see.
A great place to star when you teleport here is to walk straight ahead and take the tour. A history of space flight is lined up and displayed throughout this area. The tour helps you to see exactly what is available in the area and it will highlight some of the items you pass in the bottom left corner. See Cape Canaveral, Mercury 7 Park, and of course the gift shop for souvenirs. Make sure to ride all the way around to where you started then turn around and check out the virtual planetarium. Great location to visit for those interested in space.
Now at first glance this is little more than a pitch for a company working in nanotechnology. However I placed it here for its solar system tour. Upon arriving leave the building and walk towards the object that looks like red circles in chicken wire, on the other side if the solar system tour. Along the walk for this tour there are displays with information about each of the pieces that make up our solar system. Turn off the volume though, a company pitch is running throughout
Another location at spaceport alpha was very well done and I felt deserved its own link here. With the earth below you walk around the space station learning about things like low earth orbit and the Hubble telescope. Make sure you teleport to the various planet by selecting them to learn about when we visited as well as information about the planets structure. Be careful not to fall off, but if you do the parachute you picked up earlier will come in handy bringing you safe and sound back to the main spaceport alpha area. After falling out of space check out the various rockets and other NASA related information. There’s a lot to see and learn for every space enthusiast. As I mentioned before take the tour first to get the lay of the land before you get to far along so you don't miss anything.
So I haven’t found out exactly what is going on in this area yet but it is all about futuristic flashy lights and pictures so I was all in from the get go. Upon arrival you teleport in right next to a mono-wheel rez sign, click on it to get some super cool transportation or walk along a little further and get a scooter to ride and check everything out. Stop by the game room, vend out some snacks while you inside then make your way passed the elephants to the outdoors. Now outside it's a cross between science fiction and well to quite honest i don't know what. If you go further west or north you will run into....Ireland. No joke, this is one crazy place. Visit the flashy light and pics then stop by and say hi to Meg, she built Ireland.
This next section is a complete and total fan boy experience for me, a Star Wars themed sim. No beware you are required to be dressed appropriately to visit this area. If you go in dressed like anything that would not belong in a star wars movie such as jeans, sweatshirts, Hayden Christensen, and then you will be expelled, rest easy though it will not cost very much as the outfits that will get you by are completely free. The landing area is full of for pay items as well but free Jedi robes or commoner garb is available. Now this is a little more advanced as far as the sims I have seen. They take their rules very seriously so before going too far get the free clothes and get an observer tag, and put it on. This will allow you free walk around privileges to see what’s going on. It is a little complicated but worth it in the visuals and to watch the interactions between everyone. Shop and explore, very cool for the Star Wars fan.
Need a break from your Second Life explorations, stop by and catch a movie. This location is a great throw back to the 50 era dinner and sci fi mix. You start out on the flying platform with the theatre next to the concession stand, get some pop and popcorn then head around back to the movie. You can choose from sci fi and horror clips in the theatre screen. Careful when you get to the back, there is open air and you could fall all the way down to the ground. Not to worry we still have a parachute and even if you don't the ground in SL is much softer than the real world. On the ground below there is a teleport area to get back to the drive in and some shops a carousel and some homes for sale.
This is a launching pad (get it, sci fi, launching pad.......) for exploring the various simulations in Second Life. There are gateways to other locations in the sci fi/fantasy SL universe; it has everything from a Harry Potter to Star Trek and Wars. Before you go hopping off somewhere else take a few minutes to explore what this expo has to offer. By far the best experience here is up top, you can fly to space in your choice of space craft to a space station. Once there you can space walk or move up into the flight control area and move the station to orbit around additional planets. The trip back to earth is equally fun through the escape pod. Take a break from space travel and get your free scuba gear and go the opposite direction, not that we need scuba but hey, free is free. When your underwater make sure to interact with the marlin, he give you a landmark for an underwater shop with some neat freebies.
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| I am Such a Nerd |
My last stop on this exploration is another fully immersive simulation. Gain the inner sci fi fan could not resist a Star Trek themed simulation opportunity. This is a little more involved and should be attempted once you have a pretty good feel for changing your appearance, attaching objects and interacting with your environment. This is by far the best sim I have found in the science fiction areas. You can transport to a space station or down to a colony on the planet. It has everything, so if you are a fan this will be a very interesting experience. If you’re not, take a peek just to see how detailed it is, then teleport on out for the next adventure.
I hope everyone ejoys visiting the site I suggested. If you have any additional please let me know what I missed. I woulk like nothing more than to add to my list for further exploration. Safe Travels to all in SL.
Wednesday, November 23, 2011
My Journey into Second Life: Making My Own Clothes
I have been trying out some new things in SL and found out how to incorporate my Photoshop skills into my avatars appearance. Below are just a few things I put together, nothing to fancy just playing around. I see thta a lot of people do this and then try to sell their creations to others inside of SL. A cool idea, and somehting that I could proably get into, but way to time consuming. I made just a couple shirts and then a pair of pants, and aside from the copyright issues I might face in the future I was pleased with the results.
Anyone else creating their own wardrobe in Second Life? Any pointers on how to edit your shoes or advanced objects for them to hold? I think the opportunity to truly customize your avatar to your liking is very unique and offers a greater connection to them and thus to the game itself.
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| At 2-8 this year it's hard to stay a fan |
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| My ghost buster shirt with pants, belt, and knee pads included. |
Anyone else creating their own wardrobe in Second Life? Any pointers on how to edit your shoes or advanced objects for them to hold? I think the opportunity to truly customize your avatar to your liking is very unique and offers a greater connection to them and thus to the game itself.
Tuesday, November 22, 2011
My Journey in Second Life Part 5: Taking a Tour
Within Second Life there are so many locations to visit but where to start and what to expect? Taking advise from those who have previously explored the SL depths is not a bad place to start. That is exactly what I did here, I followed an Ancient Civilizations Tour that had been previously created adnd left for others to follow. Below are pictures from my tour.
Overall these places are really slick. Well themed and as realistic graphics and decorations. A very intresting visit to SL tonight.
Where are your favorite hangouts in SL? Where do you spend your time when you visit? Let me know, maybe I'll see you there sometime.
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| e-wrecked moon..cool |
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| visiting the Goliath, ROMA |
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| Museum Island |
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| Hittite Empire, and a swing |
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| Apollonian Empire |
Where are your favorite hangouts in SL? Where do you spend your time when you visit? Let me know, maybe I'll see you there sometime.
Friday, November 18, 2011
My Journey in Second Life Part 4: Changing My Appearance
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| Here is how I looked to start |
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| No Sleeves |
I tried out a few looks including a sleeveless and jeans ensamble. A nice looking short and t-shirt combination (Thanks for the shirt Dr. Z). Last but not least I tried on some artifical intelegence.
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| IT Rules!! |
Overall the controls were a little confusing and they were a little slow on the response. You can go into the appearance settings and change not only the outfit but things like facial hair, body shape, leg length, how many muscles you want, and much more. Overall they seem to do the job and allow for a very customized representation.
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| Dancing Machine..literally |
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